Classes¶
Enumerations¶
enums.FileTypes¶
- makeprojects.enums.FileTypes : public IntEnum
Enumeration of supported file types for project input.
Each file that is to be added to a project has specific build rules, this enumeration helps determine which compiler to invoke to build the file if a build step is necessary.
Public Functions
- __repr__(self)¶
Convert the enumeration into a human readable file description.
- Returns
Human readable string or None if the enumeration is invalid
Public Static Functions
- lookup(test_name)¶
Look up a file name extension and return the type.
Parse the filename extension and match it to a table of known extensions and return the enumeration for the file type. The test is case insensitive.
See also
- Parameters
test_name – Filename to test
- Returns
A FileTypes member or None on failure
Public Static Attributes
- user = 0¶
User file type (Unknown)
- generic = 1¶
Non compiling file type.
- c = 2¶
Compile as C.
- cpp = 3¶
Compile as C++.
- h = 4¶
C/C++ header.
- m = 5¶
Objective-C.
- xml = 6¶
XML text file.
- rc = 7¶
Windows resource file.
- r = 8¶
Mac OS resource file.
- hlsl = 9¶
HLSL DirectX Shader.
- glsl = 10¶
GLSL OpenGL Shader.
- x360sl = 11¶
Xbox 360 DirectX Shader.
- vitacg = 12¶
Playstation Vita CG Shader.
- frameworks = 13¶
Mac OSX Framework.
- library = 14¶
Static libary.
- object = 15¶
Object code.
- exe = 16¶
Executable file.
- xcconfig = 17¶
XCode configuration file.
- x86 = 18¶
X86 assembly source.
- x64 = 19¶
X64 assembly source.
- a65 = 20¶
6502/65812 assembly source
- ppc = 21¶
PowerPC assembly source.
- a68 = 22¶
680x0 assembly source
- image = 23¶
Image files.
- ico = 24¶
Windows icon files.
- icns = 25¶
MacOSX icon files.
- appxmanifest = 26¶
Windows AppXManifest files.
enums.IDETypes¶
- makeprojects.enums.IDETypes : public IntEnum
Enumeration of supported IDEs.
All supported IDEs and makefile formats are enumerated here.
Public Functions
- get_short_code(self)¶
Create the ide code from the ide type.
Return the three letter code that determines the specfic IDE version that the project file is meant for.
See also
- Returns
Three letter code specific to the IDE version or None.
- is_visual_studio(self)¶
Determine if the IDE is Microsoft Visual Studio.
- Returns
True if the platform is Microsoft Visual Studio.
- is_xcode(self)¶
Determine if the IDE is Apple XCode.
- Returns
True if the platform is Apple XCode.
- is_codewarrior(self)¶
Determine if the IDE is Metrowerks / Freescale Codewarrior.
- Returns
True if the platform is Metrowerks / Freescale Codewarrior.
- __repr__(self)¶
Convert the enumeration into a human readable file description.
- Returns
Human readable string or None if the enumeration is invalid
Public Static Functions
- lookup(ide_name)¶
Look up a IDETypes based on name.
For maximum compatiblity, the name will be scanned from several look up tables to attempt to cover all premutations of an input string.
Note
String comparisons are case insensitive.
- Parameters
ide_name – Platform string to test.
- Returns
A IDETypes member or None on failure.
Public Static Attributes
- vs2003 = 0¶
Visual studio 2003.
- vs2005 = 1¶
Visual studio 2005.
- vs2008 = 2¶
Visual studio 2008.
- vs2010 = 3¶
Visual studio 2010.
- vs2012 = 4¶
Visual studio 2012.
- vs2013 = 5¶
Visual studio 2013.
- vs2015 = 6¶
Visual studio 2015.
- vs2017 = 7¶
Visual studio 2017.
- vs2019 = 8¶
Visual studio 2019.
- vs2022 = 9¶
Visual studio 2022.
- watcom = 10¶
Open Watcom 1.9 or later.
- codewarrior50 = 11¶
Metrowerks Codewarrior 9 / 5.0 (Windows/Mac OS)
- codewarrior58 = 12¶
Metrowerks Codewarrior 10 / 5.8 (Mac OS Carbon)
- codewarrior59 = 13¶
Freescale Codewarrior 5.9 (Nintendo DSi)
- xcode3 = 14¶
XCode 3 (PowerPC 3.1.4 is the target version)
- xcode4 = 15¶
XCode 4.
- xcode5 = 16¶
XCode 5.
- xcode6 = 17¶
XCode 6.
- xcode7 = 18¶
XCode 7.
- xcode8 = 19¶
XCode 8.
- xcode9 = 20¶
XCode 9.
- xcode10 = 21¶
XCode 10.
- xcode11 = 22¶
XCode 11.
- codeblocks = 23¶
Codeblocks.
- nmake = 24¶
nmake
- make = 25¶
make
- bazel = 26¶
bazel
- mpw = 27¶
MPW.
enums.PlatformTypes¶
- makeprojects.enums.PlatformTypes : public IntEnum
Enumeration of supported target platforms.
All supported tool chains for specific platforms are enumerated here.
Public Functions
- get_short_code(self)¶
Convert the enumeration to a 3 letter code for filename suffix.
Create a three letter code for the target platform for the final filename for the project. For platforms that support multiple CPU architectures, the code will be six letters long with the CPU appended to the three letter platform code.
- Returns
A three or six letter code for the platform.
- is_windows(self)¶
Determine if the platform is windows.
- Returns
True if the platform is for Microsoft windows.
- is_xbox(self)¶
Determine if the platform is a version of the Xbox.
- Returns
True if the platform is for Xbox, Xbox 360, or Xbox ONE.
- is_macosx(self)¶
Determine if the platform is macOS.
- Returns
True if the platform is Apple macOS.
- is_ios(self)¶
Determine if the platform is iOS.
- Returns
True if the platform is Apple iOS.
- is_macos(self)¶
Determine if the platform is MacOS classic or Carbon.
- Returns
True if Apple MacOS 1.0 through 9.2.2 or the Carbon API.
- is_macos_carbon(self)¶
Determine if the platform is MacOS Carbon.
- Returns
True if the platform is Apple MacOS Carbon API.
- is_macos_classic(self)¶
Determine if the platform is MacOS classic (MacOS 1.0 to 9.2.2).
- Returns
True if the platform is Apple MacOS 1.0 through 9.2.2.
- is_msdos(self)¶
Determine if the platform is MSDos.
- Returns
True if the platform is MSDos
- is_android(self)¶
Determine if the platform is Android.
- Returns
True if the platform is Android
- is_switch(self)¶
Determine if the platform is Nintendo Switch.
- Returns
True if the platform is Nintendo Switch
- get_platform_folder(self)¶
Return the name of a folder that would hold platform specific files.
- match(self, second)¶
Test if two platform types are a match.
If two platform types are similar, this function will return True. An example would be a windows 32 bit and a windows 64 bit platform would match.
- Returns
True if the types are compatible.
- get_vs_platform(self)¶
Create the platform codes from the platform type for Visual Studio.
Visual Studio uses specific codes for tool chains used for video game consoles or CPUs. This function returns a list of codes needed to support the requested platform.
See also
- Returns
A list of Visual Studio platforms for target.
- get_expanded(self)¶
Return a list of platforms from a platform that is a group.
- is_expandable(self)¶
Return True if the platform defines other platforms.
- __repr__(self)¶
Convert the enumeration into a human readable file description.
- Returns
Human readable string or None if the enumeration is invalid
Public Static Functions
- lookup(platform_name)¶
Look up a PlatformType based on name.
For maximum compatiblity, the name will be scanned from several look up tables to attempt to cover all premutations of an input string.
Note
String comparisons are case insensitive.
- Parameters
platform_name – Platform string to test.
- Returns
A PlatformTypes member or None on failure.
- default()¶
Determine the PlatformTypes from the currently running platform.
Public Static Attributes
- windows = 0¶
Windows 32 and 64 bit Intel and arm64.
- windowsintel = 1¶
Windows 32 and 64 bit Intel.
- windowsarm = 2¶
Windows 32 and 64 bit arm.
- win32 = 3¶
Windows 32 bit intel only.
- win64 = 4¶
Window 64 bit intel only.
- winarm32 = 5¶
Windows 32 bit arm only.
- winarm64 = 6¶
Windows 64 bit arm only.
- winitanium = 7¶
Windows 64 bit itanium only.
- macosx = 8¶
Mac OSX, all CPUs.
- macosxppc32 = 9¶
Mac OSX PowerPC 32 bit only.
- macosxppc64 = 10¶
Mac OSX PowerPC 64 bit only.
- macosxintel32 = 11¶
Mac OSX Intel 32 bit only.
- macosxintel64 = 12¶
Mac OSX Intel 64 bit only.
- macos9 = 13¶
Mac OS 9, all CPUs.
- macos968k = 14¶
Mac OS 9 680x0 only.
- macos9ppc = 15¶
Mac OS 9 PowerPC 32 bit only.
- maccarbon = 16¶
Mac OS Carbon, all CPUs.
- maccarbon68k = 17¶
Mac OS Carbon 680x0 only (CFM)
- maccarbonppc = 18¶
Mac OS Carbon PowerPC 32 bit only.
- ios = 19¶
iOS, all CPUs
- ios32 = 20¶
iOS 32 bit ARM only
- ios64 = 21¶
iOS 64 bit ARM only
- iosemu = 22¶
iOS emulator, all CPUs
- iosemu32 = 23¶
iOS emulator 32 bit Intel only
- iosemu64 = 24¶
iOS emulator 64 bit Intel only
- xbox = 25¶
Microsoft Xbox classic.
- xbox360 = 26¶
Microsoft Xbox 360.
- xboxone = 27¶
Microsoft Xbox ONE.
- ps1 = 28¶
Sony PS1.
- ps2 = 29¶
Sony PS2.
- ps3 = 30¶
Sony PS3.
- ps4 = 31¶
Sony PS4.
- psp = 32¶
Sony Playstation portable.
- vita = 33¶
Sony Playstation VITA.
- wii = 34¶
Nintendi Wii.
- wiiu = 35¶
Nintendo WiiU.
- switch = 36¶
Nintendo Switch.
- switch32 = 37¶
Nintendo Switch 32 bit only.
- switch64 = 38¶
Nintendo Switch 64 bit only.
- dsi = 39¶
Nintendo 3DS.
- ds = 40¶
Nintendo DS.
- android = 41¶
Generic Android.
- shield = 42¶
nVidia SHIELD
- amico = 43¶
Intellivision Amico.
- ouya = 44¶
Ouya (Now Razor)
- tegra = 45¶
Android Tegra.
- androidarm32 = 46¶
Android Arm32.
- androidarm64 = 47¶
Android Arm64.
- androidintel32 = 48¶
Android Intel x32.
- androidintel64 = 49¶
Android Intel / AMD 64.
- linux = 50¶
Generic Linux.
- msdos = 51¶
MSDOS.
- msdos4gw = 52¶
MSDOS Dos4GW.
- msdosx32 = 53¶
MSDOS DosX32.
- beos = 54¶
BeOS.
- iigs = 55¶
Apple IIgs.
enums.ProjectTypes¶
- makeprojects.enums.ProjectTypes : public IntEnum
Enumeration of supported project types.
Each configuration can build a specific type of file, this enumeration lists out the types of files that can be built.
Public Functions
- is_library(self)¶
Determine if the project is a library.
- Returns
True if the project is a static or dynamic library.
- __repr__(self)¶
Convert the enumeration into a human readable file description.
- Returns
Human readable string or None if the enumeration is invalid
Public Static Functions
- lookup(project_type_name)¶
Look up a ProjectTypes based on name.
For maximum compatiblity, the name will be scanned from several look up tables to attempt to cover all premutations of an input string.
Note
String comparisons are case insensitive.
- Parameters
project_type_name – Project type string to test.
- Returns
A ProjectTypes member or None on failure.
- default()¶
Determine the ProjectTypes default.
Project Classes¶
core.SourceFile¶
- class makeprojects.core.SourceFile¶
Object for each input file to insert to a solution.
For every file that could be included into a project file one of these objects is created and attached to a Project object for processing.
Public Functions
- __init__(self, relative_pathname, working_directory, filetype)¶
Default constructor.
See also
- Parameters
relative_pathname – Filename of the input file (relative to the root)
working_directory – Pathname of the root directory
filetype – Compiler to apply
- get_group_name(self)¶
Get the group location for this source file.
To determine if the file should be in a sub group in the project, scan the filename to find if it’s a base filename or part of a directory. If it’s a basename, return an empty string. If it’s in a folder, remove any
..\
prefixes and.\
prefixes and return the filename with the basename removed.- Returns
The group name string with
\
delimiters.
- get_abspath(self)¶
Return the full pathname of the file entry.
- Returns
Absolute pathname for the file.
- __repr__(self)¶
Convert the file record into a human readable file description.
- Returns
Human readable string.
Public Members
- relative_pathname¶
File base name with extension using windows style slashes.
- working_directory¶
Directory the file is relative to.
- type¶
File type enumeration, see: enums.FileTypes.
core.Configuration¶
- makeprojects.core.Configuration : public makeprojects.core.Attributes
Object for containing attributes specific to a build configuration.
This object contains all of the items needed to create a specific configuration of a project.
Valid attributes:
name
name of the configurationshort_code
Short code suffix for configuration nameplatform
Platform to build forproject_type
Type of binary to generateexclude_from_build_list
List of files to exclude from this configurationinclude_folders_list
List of directories for headerslibrary_folders_list
List of directories for librarieslibraries_list
List of libraries to includeframeworks_list
List of frameworks to include (macOS/iOS)define_list
List of defines for compilationdebug
True if debugging defaults are enabledoptimization
0-4 level of optimizationlink_time_code_generation
Enable link time code genration
See also
See also
Public Functions
- __init__(self, args, kargs)¶
Init defaults.
- Parameters
args – name and setting_name for get_configuration_settings(_
kargs – List of defaults.
- ide(self)¶
Return the preferred IDE.
- short_code(self)¶
Return the short code.
- short_code(self, value)¶
Set the filename suffix.
- Parameters
self – The ‘this’ reference.
value – New short code
- parse_attributes(self, build_rules_list, working_directory)¶
Initialize the default attributes.
- Parameters
build_rules_list – List to append a valid build_rules file instance.
working_directory – Full path name of the build_rules.py to load.
- get_suffix(self, force_short=False)¶
Return the proposed suffix.
Each configuration can generate a seperate binary and if they are stored in the same folder, a suffix is appened to make the filename unique.
- Parameters
force_short – True to force the platform code to 3 characters
- Returns
A suffix of the IDE, Platform and Configuration short codes.
- __repr__(self)¶
Convert the configuration record into a human readable description.
- Returns
Human readable string.
Public Members
- project¶
Project this Configuration is attached to.
Public Static Attributes
- source_folders_list = NoneProperty('_source_folders_list')¶
Don’t allow source folders in configuration.
- source_files_list = StringListProperty('_source_files_list')¶
Don’t allow source files to be added in a configuration.
- vs_props = NoneProperty('_vs_props')¶
Don’t allow Visual Studio props files.
- vs_targets = NoneProperty('_vs_targets')¶
Don’t allow Visual Studio targets files.
- vs_rules = NoneProperty('_vs_rules')¶
Don’t allow Visual Studio rules files.
core.Project¶
- makeprojects.core.Project : public makeprojects.core.Attributes
Object for processing a project file.
This object contains all of the items needed to generate a project.
Note
On most IDEs, this is merged into one file, but Visual Studio generates a project file for each project.
Public Functions
- __init__(self, name=None, kargs)¶
Set defaults.
- Parameters
name – Name of the project
kargs – dict of arguments.
- ide(self)¶
Return the preferred IDE.
- add_configuration(self, configuration)¶
Add a configuration to the list of configurations found in this project.
Given a new Configuration class instance, append it to the list of configurations that this project is managing.
- Exception
TypeError if
configuration
is not a Configuration
- Parameters
self – The ‘this’ reference.
configuration – Reference to an instance of a Configuration.
- add_project(self, project)¶
Add a dependent project.
- Exception
TypeError if project is not a Project
- Parameters
project – Project to depend on.
- get_project_list(self)¶
Return the project list for all projects.
Iterate over every project and sub project and return a flattened list.
- Returns
list of every project in the solution.
- set_platforms(self, platform)¶
Update all configurations to a new platform.
If there are no configurations, Debug and Release will be created.
- Parameters
platform – Platform to change the configurations to.
- parse_attributes(self, build_rules_list, working_directory)¶
Initialize the default attributes.
- Parameters
build_rules_list – List to append a valid build_rules file instance.
working_directory – Full path name of the build_rules.py to load.
- get_file_list(self, acceptable_list)¶
Obtain the list of source files.
Set up the variables
codefiles
with the list of source files found and_source_include_list
with a list of relative to the working directory folders where the source code was found.exclude_list
for wildcard matching for files to excludesource_folders_list
for list of folders to search for source codesource_files_list
list of files to add
- Parameters
acceptable_list – List of acceptable FileTypes
- __repr__(self)¶
Convert the solultion record into a human readable description.
- Returns
Human readable string or None if the solution is invalid
Public Members
- working_directory¶
Working directory for the project.
- solution¶
No parent solution yet.
- configuration_list¶
Generate the default configurations.
- codefiles¶
Initial array of SourceFile in the solution.
- file_list¶
Used by scan_directory.
- include_list¶
Used by scan_directory.
- platform_code¶
Platform code for generation.
Public Static Attributes
- source_folders_list = StringListProperty('_source_folders_list')¶
List of directories to scan for source code.
List of folders to scan for source code.
- source_files_list = StringListProperty('_source_files_list')¶
List of generated source files to include in the project.
List of files to add to the project.
- vs_props = StringListProperty('_vs_props')¶
List of props files for Visual Studio.
- vs_targets = StringListProperty('_vs_targets')¶
List of targets file for Visual Studio.
- vs_rules = StringListProperty('_vs_rules')¶
List of rules file for Visual Studio 2005-2008.
core.Solution¶
- makeprojects.core.Solution : public makeprojects.core.Attributes
Object for processing a solution file.
This object contains all of the items needed to create a solution.
Public Functions
- __init__(self, name=None, kargs)¶
Init defaults.
- Parameters
name – Name of the Solution
kargs – dict of arguments.
- ide(self)¶
Return the ide type.
- ide(self, value)¶
Set the IDE type with validation.
- Parameters
self – The ‘this’ reference.
value – None or new IDE type
- add_project(self, project=None, project_type=None)¶
Add a project to the list of projects found in this solution.
Given a new Project class instance, append it to the list of projects that this solution is managing.
- Parameters
self – The ‘this’ reference.
project – Reference to an instance of a Project.
project_type – Type of project to create.
- add_tool(self, project=None)¶
Add a project to build a command line tool.
See also
- add_app(self, project=None)¶
Add a project to build an application.
See also
- add_library(self, project=None)¶
Add a project to build a static library.
See also
Add a project to build a dynamic library.
See also
- get_project_list(self)¶
Return the project list for all sub projects.
Iterate over every sub project and return a flattened list.
- Returns
list of every project in the project.
- set_platforms(self, platform)¶
Update all configurations to a new platform.
If there are no configurations, Debug and Release will be created.
- Parameters
platform – Platform to change the configurations to.
- generate(self, ide=None)¶
Generate a project file and write it out to disk.
- __repr__(self)¶
Convert the solultion record into a human readable description.
- Returns
Human readable string or None if the solution is invalid
Public Members
- working_directory¶
Working directory for the solution.
- ide_code¶
IDE code for generation.
- platform_code¶
Platform code for generation.
Public Static Attributes
- source_folders_list = StringListProperty('_source_folders_list')¶
List of directories to scan for source code.
List of folders to scan for source code.
- source_files_list = StringListProperty('_source_files_list')¶
List of generated source files to include in the project.
List of files to add to the projects.
- vs_props = NoneProperty('_vs_props')¶
Don’t allow Visual Studio props files.
- vs_targets = NoneProperty('_vs_targets')¶
Don’t allow Visual Studio targets files.
- vs_rules = NoneProperty('_vs_rules')¶
Don’t allow Visual Studio rules files.
- perforce = BooleanProperty('_perforce')¶
Use perforce.
Enable perforce support.
- verbose = BooleanProperty('_verbose')¶
Verbosity.
Enable output verbosity.
- suffix_enable = BooleanProperty('_suffix_enable')¶
Enable the use of suffixes in creating filenames.
Enable appending suffixes to project names.
Build Classes¶
buildme.BuildError¶
- makeprojects.buildme.BuildError : public object
Error message generated by builders.
When a builder completes, a BuildError class is created and appended to the
results
list for logging.Public Functions
- __init__(self, error, filename, configuration=None, msg=None)¶
Initializers for an BuildError.
- Parameters
error – Integer error code, zero if not error
filename – File that generated the error
configuration – If applicable, configuration that was compiled
msg – Error message test, if available
- __repr__(self)¶
Convert the error into a string.
- Returns
A full error string.
- get_error_code(self)¶
Return the integer error code.
buildme.BuildObject¶
- makeprojects.buildme.BuildObject : public object
Object describing something to build.
When the directory is parsed, a list of BuildObjects is generated and then sorted by priority and then built.
Subclassed by makeprojects.buildme.BuildCodeBlocksFile, makeprojects.buildme.BuildCodeWarriorFile, makeprojects.buildme.BuildDoxygenFile, makeprojects.buildme.BuildMakeFile, makeprojects.buildme.BuildNinjaFile, makeprojects.buildme.BuildPythonFile, makeprojects.buildme.BuildRezFile, makeprojects.buildme.BuildSlicerFile, makeprojects.buildme.BuildVisualStudioFile, makeprojects.buildme.BuildWatcomFile, makeprojects.buildme.BuildXCodeFile
Public Functions
- __init__(self, file_name, priority, configuration=None)¶
Initializers for an BuildObject.
- Parameters
file_name – Name of the file to build.
priority – Integer priority, lower will be built first.
configuration – Configuration to build
- __repr__(self)¶
Convert the object into a string.
- Returns
A full string.
- build(self)¶
Perform the build operation.
Returns BuildError object as Unimplemented build.
- run_command(self, cmd, verbose)¶
Issue a command and return the generated BuildError.
- Parameters
cmd – command line to execute
verbose – True if verbose output is required
- Returns
BuildError object with error condition, if any.